Once this feature reaches a density of usefulness, I'll create a video tutorial outlining not only the features, but how to use Magica Voxel. More information forthcoming on this awesome effect! This ATE-specific format will also allow special baking for 2.5D effects using the "3D png" format.This special format will allow a variety of additional features, allowing your voxel to take on new shapes not possible with standard Magica Voxel files! Convert to an ATE-specific format, allowing you to fully rig objects in a special format, that can easily be added to 3D game engines, and then bake out those multi-voxel models complete with advanced character rigs.obj files, complete with vertex color data, for use in other 3D engines like Unity and Unreal. Take pictures of Magica Voxel artwork from multiple angles automatically. This feature is known as "3d sprites" in GameMaker and other pixel art engines. Auto-"bake" 3D orthographic (isometric) sprite effects up to 360 times per voxel for smooth 3-dimensionality.Take orthographic pictures of vox files for use as isometric tiles, automatically from multiple angles!.Upcoming improvements to this new set of features: You can use Magica Voxel to create sprites by drawing them from the top-down, opening up another way to create 2D art.These patterns can then be brought directly into your games, or assembled using the Atlas Tile Editor into useful sprite atlases (rinse repeat) You can use Magica Voxel to create 3D parallax (normal mapped) texture patterns.You should see "Magica Voxelizer" as a new option in the main Workspace menu! This opens up a number of possibilities to use Magica Voxel in creative ways. vox files from top-down for the height, color and normal map channels. vox files, and ATE will pump out versions of the. You can process individual files or entire folders containing magica. The first of several Magica Voxel updates is live! I'm excited to announce that the groundwork is laid for supporting interoperability with Magica Voxel. Of course you can then import the voxel-spawned images into an ATE atlas and go to town! Stretch goal: Convert 3d meshes to voxel objects.Stretch goal: Embed primitive geometries instead of voxels! (Use spheres, cones, etc, to add to the voxel).Stretch goal: Apply post-processing effects at the time of saving your PNG.Use the voxel objects you create to generate consistent pixel art (low res export) from one or more angles.Display and rotate the 3d voxel saving PNG at regular "degrees" to create source art and animations useful for creating certain types of games, turning on and off isometric projections (for creating isometric characters) at various resolutions.Export optimized models to STL, PLY, OBJ.Edit/create entirely new voxel objects inside ATE.Key features of the ATE Voxel Format I'm working on: I'm deep in the throws of the Voxel editor this summer! Bringing 3D to the ATE Editor! More features involving Voxels are coming your way soon. We added a sample Mulligan Explosion to the Mulligan feature. This way, it is easier to switch between the Windows Operating System and the ATE: Atlas Tile Editor window, and it makes the application less "heavy" feeling. Before, the behavior was that the application captured the mouse and made it disappear, replacing it with a green flashing cursor (that indicates FPS). Now the combination "-windowed -mouseescapes -use-system-mouse" will put it into the default "windowed" mode that allows you to click both inside and outside of the window. Mouse no longer in prison: Default "Launch Editor" and "Launch (Default)" - we've added another option that is a companion to "-mouseescapes" called "-use-system-mouse" that uses system mouse.Minor cosmetic change to Atlas Assembler preview button: Previously button said "ASSEMBLE AND IMPORT" and now reads "PREVIEW AND IMPORT" which is more descriptive.Atlas Assembler Preview Screen: This screen had a bug where it would draw tiles in a different order than the final assembled atlas.Atlas Assembler: "Auto name file" wasn't working as expected.Today's update fixes a few frustrations users may have encountered prior to this release:
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